A crate for making your game loop run at the correct FPS
Rust game engine runtime, rendering, and scene primitives.
no-std, no-alloc LED control library designed for 1D, 2D, and 3D layouts
no-std, no-alloc LED control library designed for 1D, 2D, and 3D layouts
no-std, no-alloc LED control library for 1D, 2D, and 3D layouts
Cross-platform interface to a monotonic clock and the corresponding thread sleep method.
Real-time media compositing engine — multi-source capture, scene graph, hardware-accelerated encoding, streaming output
Frames Per Second counter for embedded devices
Very lovely stopwatch.
Another tty-clock with customizable & weather effect.
High-performance CAN bus frame generator for testing and benchmarking
Customizable Performance/Debug Overlay for Bevy UI