Various helpful constructs for game development. See the github repository for detailed instructions.
Integrates game_features with the planck_ecs library.
Simplified implementations of the HappyHex game components and hexagonal system in Rust.
Generic and dynamic cellular automaton lib for bevy
Zero-dependency NNUE training & inference library in pure Rust
A Rust command-line trivia game featuring both Rust-related and general knowledge questions.
AI-powered Bevy game development assistant with GPT/Claude integration
Pachislo game simulator
This is a fast chess move generator. It has a very good set of documentation, so you should take advantage of that. It (now) generates all lookup tables with a build.rs file, which means that very little pseudo-legal move generation requires branching. There are some convenience functions that are exposed to, for example, find all the squares between two squares. This uses a copy-on-make style structure, and the Board structure is as slimmed down as possible to reduce the cost of copying the board. There are places to improve perft-test performance further, but I instead opt to be more feature-complete to make it useful in real applications. For example, I generate both a hash of the board and a pawn-hash of the board for use in evaluation lookup tables (using Zobrist hashing). There are two ways to generate moves, one is faster, the other has more features that will be useful if making a chess engine. See the documentation for more details.
A simple 2D grid for prototyping games. Including easy parsing, indexing and iterators.
Fortress Rollback (a fork of GGRS) is a fortified, verified P2P rollback networking library for Rust.
A Connect Four game with an animated terminal interface, configurable via CLI, supporting multiple simultaneous game instances.
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