TCP server implementation suitable for chat rooms and games.
A plug-and-play matchmaking SDK for multiplayer games
A WebSocket game server for the Go Fish card game, supporting human players and bots.
Web protocol types for the go-fish game
A lightweight, in-memory WebSocket signaling server for peer-to-peer game networking
A terminal (and WASM) client for the Go Fish card game, built with ratatui.
Common harness for the lightyear examples
Transport-agnostic Rust client for the Signal Fish multiplayer signaling protocol
A multiplayer, real-time '24 Game' built in Rust with TCP server/client. Fully plain-text terminal compatible; no ANSI colors or emojis.
Rust SDK for building Bomberman bots that connect to a Bombahead game server over WebSockets.
A toolkit for building scalable, real-time applications with Axum, WebSockets, and Redis Pub/Sub.
Core utilities and common functionality for SpacetimeDB-based game development.