GameTime is like Popcorn Time for retro games.
A database of retro video games used by gametime.
JavaScript client for Gametime API - live sports data, player analysis, and predictions
Simple libretro frontend
Used to fetch nointro roms.
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A Screeps Server Mod which prevents the server from ticking unless a tick() is requested. Suitable for unit/integration testing of scripts where you need fine-grained control over tick events.
Load libretro cores within Javascript.
Simple utility to track time in JavaScript games.
TypeScript client library for League Broadcast game data
MongoDB link to EOS blockchain.
Star Tenon time api
No description provided.
"# Package For Create Simple Backend Server With Multiple Functionalities"
Enhanced aggregates support for PostGraphile
A simple TypeScript class that runs requestAnimationFrame at fixed frameRate, adapting to screen refresh rate by calling the loop more or less multiple times per frame.
Async Node.js SDK for TicketsData API
```shell pnpm add @nerolang/game ``` ## How to use? ```js import { Game, GraphicsDeviceManager, Vector2 } from '@nerolang/game' import { Keyboard, Keys } from '@nerolang/input' import { Color, SpriteBatch, Texture2D } from '@nerolang/game/graphics'
FrostFlake is a canvas-rendering game engine written in JavaScript ES6. I originally started FrostFlake in 2014 as a way to have fun while learning the deeper aspects of JavaScript. The goal was to build a simple game engine with the fewest dependencies p
Time handling library for games
A Rust-based multiplayer framework.
Rust API for the C/CPP flecs ECS library <https://github.com/SanderMertens/flecs>
A library for handling time in games. Game_time provides methods to track frame time in games. It allows decoupling game time from wall time as well as tracking and setting frame rate.
A debugger for Minecraft's *.mcfunction files that does not require any Minecraft mods
Checks localization, tracking events, etc
Welcome to my first Ruby gem. In this game, players compete for the highest score by rolling a die and obtaining a set of playable actions that increases or decreases their health. Players can also obtain treasures which increases their score.
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