Used to fetch nointro roms.
A database of retro video games used by gametime.
Simple libretro frontend
JavaScript client for Gametime API - live sports data, player analysis, and predictions
Load libretro cores within Javascript.
A Screeps Server Mod which prevents the server from ticking unless a tick() is requested. Suitable for unit/integration testing of scripts where you need fine-grained control over tick events.
GameTime is like Popcorn Time for retro games.
Simple utility to track time in JavaScript games.
TypeScript client library for League Broadcast game data
MongoDB link to EOS blockchain.
Star Tenon time api
List detailed information about .nes files in json, shell or a human-readable format
"# Package For Create Simple Backend Server With Multiple Functionalities"
Enhanced aggregates support for PostGraphile
A simple TypeScript class that runs requestAnimationFrame at fixed frameRate, adapting to screen refresh rate by calling the loop more or less multiple times per frame.
```shell pnpm add @nerolang/game ``` ## How to use? ```js import { Game, GraphicsDeviceManager, Vector2 } from '@nerolang/game' import { Keyboard, Keys } from '@nerolang/input' import { Color, SpriteBatch, Texture2D } from '@nerolang/game/graphics'
Async Node.js SDK for TicketsData API
FrostFlake is a canvas-rendering game engine written in JavaScript ES6. I originally started FrostFlake in 2014 as a way to have fun while learning the deeper aspects of JavaScript. The goal was to build a simple game engine with the fewest dependencies p