Godot bindings for Rust.
Autogenerates a .gdextension file for using Rust to make a Godot GDExtension. It provides all the libraries pathfinding and a way to automatically link the default icons to the new defined classes based on the class they inherit from, and also a way to manually link a specific class with a custom icon.
Run Rust Async functions and Coroutines in Godot 4.4+ (through GDExtension), inspired on Unity's Coroutines design.
egui bindings for gdext
Some utils for gdext
A `log` crate adapter for the `godot` crate, that directs logs to Godot's console (and debugger, if appropriate)
A collection of utilities shared between Houtamelo's GDExtension projects.
The tokio-async runtime wrapped in a gdextention object to be used as an engine singleton in your gdext project.
Engine-agnostic elevator simulation library with pluggable dispatch strategies
A Godot GDExtension wrapper for ksni (StatusNotifierItem/AppIndicator)
Qwen3 TTS inference (GGUF + GGML); Rust API for host apps and gdext.
Transport-agnostic Rust client for the Signal Fish multiplayer signaling protocol
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