Implementation of GJK (Gilbert-Johnson-Keerthi) algorithm for calculation distance between convex polygons and intersection detection
Fast collision detection and response for babylonjs
Faster version of EgoMoose's RotatedRegion3 GJK module.
High-performance 2D rigid body physics engine — sequential impulse solver, dynamic BVH broadphase, GJK/EPA, joints, force fields, sleeping
Spatial math and geometry kernel for TypeScript game and editor runtimes.
2d javascript physics engine
http://browscap.org/ port for nodejs, php is not required
simple game physics lib
WebGPU based library for interacting with 4D Objects
A simple collision detection library for three.js
Collision detection algorithms for the OxiPhysics engine
N-dimensional rigid body physics with GJK+EPA collision, CCD, joints, raycasting, and warm-starting. Pluggable PhysicsCallback trait for coupling custom metrics to forces and friction.
Broad-phase and narrow-phase collision detection with AABB, GJK, and EPA algorithms
2D Geometry library, focusing on collision computation
2d collision test for arbitrary convex shapes
A collision extension to cgmath
2D Collision Detection
Convex collider implementation for the collide crate
A linear algebra library for gamedev and graphics
A 3D collision and physics framework for video games.
Physics library for use with `specs`
N-dimensional Euclidean geometry for Rust: points, vectors, lines, segments, hyperspheres, hyperplanes, AABBs, triangles, and a unified intersection API—all with const generics.
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