Optimize glb file by resizing textures and adjusting pivot points
OpenGL ES 3.0 / WebGL2 wrapper for Rust and WebAssembly
Comprehensive Rust bindings for the Assimp library
CPU-side asset loaders for glTF, OBJ, STL, image, KTX2, and HDR data.
Pure-Rust Wavefront OBJ + MTL 3D mesh codec — implements oxideav-mesh3d's Decoder/Encoder traits
Rusty SpottedCat simple game engine
OpenCascade CAD kernel via WebAssembly — no C++ toolchain required
Pure-Rust 3D-scene → raster image/video renderer scaffold for the oxideav framework — Phase 1 Renderer trait + RenderBackend stub. Scanline rasteriser migration and a future raycaster live behind a single trait surface.
Standard component catalog for Reflow — procedural, media, GPU, animation, I/O, and stream actors.
A cross-platform data-oriented game engine.
Pure-Rust FBX (Filmbox) binary decoder — implements oxideav-mesh3d's Decoder trait
A general purpose, extensible color type unifying color models and their operations at the type level.
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