MCP server for interfacing with Godot game engine. Provides tools for launching the editor, running projects, and capturing debug output.
Embed Godot into React Native apps
Enhanced MCP server for Godot Engine with composite mega-tools and comprehensive game development tooling.
MCP server for Godot Engine integration
Higher-order functions and common patterns for asynchronous code
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Determine if a function is a native async function.
Turn async functions into ES2015 generators
Allow parsing of async generator functions
MCP server for Godot game engine integration
A function that returns the normally hidden `AsyncFunction` constructor
Helper function to remap async functions to generators
Turn async generator functions into ES2015 generators
Neo-Async is a drop-in replacement for Async, it almost fully covers its functionality and runs faster
A lightweight, zero-footprint TypeScript MCP server that lets AI assistants interact with the Godot 4.x game engine: not just editing files, but playing the game.
GoPeak — MCP server for trusted Godot 4 workflows with compact/dynamic tool profiles, setup-gated LSP/DAP/runtime integrations, and migration-safe legacy compatibility.
Godot-specific authoring and validation harness for agentic development.
Grammar for Godot's built-in scripting language.
Utility method to run function either synchronously or asynchronously using the common `this.async()` style.
Generate Typescript Types based on GDScript Files
A tiny (183B to 210B) and fast utility to ascend parent directories
Agentic Godot 4.x development boilerplate - REPL/CLI debugging, gdtoolkit, DAP, scene inspector, profiler
Parser for Godot 4 .tscn and .tres files
A function that returns the normally hidden `AsyncGeneratorFunction` constructor
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