generate 2-dimensional grids and perform common operations on them
A fully typed Luau library for handling grids (2D or 3D) of values
small library for creating and working with grids and 2D arrays
TypeScript powered set of data structures with the intent of being used in game development.
Two dimensional grid of runtime-defined, but unchangable size
Uniform 2D grids and triple-buffered field state
Continuous 2D data structure representing infinite 2d plane.
Fast participating-media and optics foundation: typed rays, optical coefficients, phase functions, spectra, and optical-depth integration.
2D costmaps, occupancy grids, and raycasting for robotics navigation - a Nav2 alternative in pure Rust
Finite difference PDE solvers in Rust — heat equation, wave equation, Poisson, advection-diffusion with boundary conditions
Partial differential equation solvers for Numra via Method of Lines: heat, advection-diffusion, reaction-diffusion in 1D/2D/3D, Stefan moving-boundary problems.
CUDA code generation from Rust DSL for RingKernel stencil kernels
A library for pseudo-infinite open worlds.
A very barebones flowfield pathfinding library.
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