Pathfinding using jump point search (JPS) and connected components on a 2D grid.
Quickly approximate Paths on a Grid
Generic A* and grid-specific pathfinding for rustsim
Core library for microscopic traffic simulation via cellular automata.
A Rust library that provides an enhanced A* pathfinding algorithm with controllable node directions and block statuses, ideal for complex pathfinding scenarios.
Grid-based flow field pathfinding and chokepoint detection — pure Rust core with optional Bevy ECS integration
Raasta — navigation and pathfinding engine for AGNOS
High-performance tile-based game development toolkit with comprehensive coordinate systems (hexagonal, square, triangular, isometric), pathfinding, ECS integration, and grid management.
Algorithms for pathfinding in a 2D or 3D grid.
A Bevy plugin for Hierarchical Pathfinding
Shortest Path is an experimental library finding the shortest path from A to B.
Index-only pathfinding, flow, and graph algorithms
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