lock one thing
The Gridlock Version Decoder is a JavaScript package designed to help teams decode and understand the versioning system used in Project Gridlock. This package provides functions to parse version strings, retrieve the latest version from the server, and co
Gridlock CLI
SDK for interacting with Gridlock's secure storage and authentication services
Generic game engine orchestrator primitives — command registry, dialogue gating, agent routing. Product-layer-free core of the investigative game engine. This is the @gridlock staging area for the orchestrator migration (#887, Sub-Plan step 5).
No description provided.
Generic agent-based modelling kernel — deterministic schedulers, graph-space environment, event emission, ledger/journal/taxonomy/narrative/social substrates, and workspace projection. Engine-level with zero product coupling.
Engine event logging — minimal trackEvent surface, console-backed by default. Game systems can swap in their own backends.
Engine-generic validator pipeline. Pluggable ValidatorRegistry + 5 core validators (timestamp-within-window, location-conflict, identity-correlation, travel-feasibility, place-presence-conflict). Game systems register their domain-specific validators on t
Engine-generic schemas: Layer 1 canonical object model (Entity, Relationship, Finding, Resolution), facts, validators, graph structures, ontology entities, and extensible registries. Zero TIC vocabulary.
Small CSS grid layout implemented with flexbox
No description provided.
Drop-in instrumented replacements for `tokio::sync` primitives that automatically detect potential deadlocks at runtime.
An API wrapper along with other tools to assist in writing your own content for the Grid Engine.