A-Star pathfinding algorithm tailored for traversing a bespoke collection of weighted hexagons
Hexagonal Cube-Coordinate System with Spiralling Integer Tile Identifiers
An implementation of the A-Star pathfinding algorithm that can process absract and grid-like paths
High-performance tile-based game development toolkit with comprehensive coordinate systems (hexagonal, square, triangular, isometric), pathfinding, ECS integration, and grid management.
3D Spatial Indexing and Routing System based on BCC lattice with truncated octahedral cells