3D positional audio with HRTF and room acoustics for HoloScript VR/AR
Binaries and headers for LabSound-dependent compilation
Convert sets of wav HRTFs to binauralFIR js format
> A [Bespoke.js](http://markdalgleish.com/projects/bespoke.js) presentation, built with [generator-bespoke](https://github.com/markdalgleish/generator-bespoke)
Processing audio node which spatializes an incoming audio stream in three-dimensional space for binaural audio
web audio classes for Ambisonic processing
Unifies interface audio, spatial environments, and intelligent sound behavior inside one modular, extensible system — from reactive UI cues to full 3D soundfields, audio flows with precision, elegance, and control.
AI coding agent skills for Three.js and React Three Fiber best practices
Odyssey Official Audio & Video SDK using MediaSoup for real-time communication
A JavaScript library for integrating 3D spatial audio with web map libraries
Lightweight TypeScript soundmanager for Web Audio API. Seamless audio control in web apps and games with full type safety and modern API
HRTF (Head-Related Transfer Function) audio signal processor
Head-related transfer function (HRTF) node for Firewheel
GStreamer Head Related Transform Function (HRTF) plugin (placeholder)
Pure-Rust SOFA (HDF5/NetCDF4) file reader and writer for HRTF data
3D spatial audio and HRTF processing for VoiRS
Sound library for games.
Sound library for games.
A safe wrapper around Steam Audio that provides spatial audio capabilities with realistic occlusion, reverb, and HRTF effects, accounting for physical attributes and scene geometry.
Spatial audio processing for OxiMedia — Ambisonics, binaural rendering, and room acoustics simulation
Pure Rust SOFA/HRTF reader and renderer
Cross-platform game audio engine for Rust (native + WASM)
Real-time safe spatial audio library for Rust using Steam Audio for 3D spatialization
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