Command-line interface for baking and validating IBL assets.
Write-only KTX2 container with BC6H compression and zstd supercompression for IBL assets.
Renderer-agnostic Rust core for baking, reading, validating IBL assets, and exporting KTX2.
AnvilKit game engine — a modular, ECS-based game engine built with Rust
Asset system with glTF model loading for AnvilKit game engine
Cross-platform audio playback built on rodio for AnvilKit game engine
AnvilKit camera system - FPS, third-person, orbit, and free camera controllers with effects
Core types, math library, and time system for AnvilKit game engine
High-performance ECS module built on Bevy ECS for AnvilKit game engine
Keyboard, mouse, and gamepad input abstraction for AnvilKit game engine
Cross-platform rendering system built on wgpu and winit for AnvilKit game engine
A Rust-native scene-graph renderer with typed scene state, glTF assets, and explicit prepare/render lifecycles.