A package suite for building microservice using TypeScript.
NethVoice CTI Phone Island
Content Island - REST API Client
island-keeper
SuperCoins Floating Island Component
island
An island compatible logger that understand distributed environment
Build support module for island development
Dynamic Island for React
Content Island - MCP (Model Context Protocol) server
use with island
Content Island - B2B Gatsby Source Plugin
Animal Crossing inspired React component library, forked from animal-island-ui with enhancements
React island notification
Tailwind CSS v4 + Radix UI modernization of Animal Island UI
Content Island - VSCode Extension API Client
Island Object in Bolt
Dynamic Island for Vue
SSR handler, SSG prerender, and island architecture for Pyreon
Island (小蓝岛) 纯真 IP 数据库 qqwry.dat 解析
Content Island - Starlight CLI
Support for MDX with Island in HonoX.
Framework-agnostic Island Architecture for ox-content
Self-host the Island Moments font in a neatly bundled NPM package.
reserved for development
A graph-first, embedded multi-model database engine
Island map editor using procedural generation, Rust and Bevy engine
SSR simplifier in Rust
A lightweight, JSX-style Web UI library for Rust
shared HTML library for UIBeam - A lightweight, JSX-style Web UI library for Rust
proc macros for UIBeam - A lightweight, JSX-style Web UI library for Rust
Xaml islands for rust
The shared WASM runtime for islands.rs: reactive Signal/Scope/effect primitives and idempotent island mounting, emitted as islands_core.{js,wasm}.
Const lang-ids and maps are provided, mainly for i18n and l10n.
Generation crate for an island map editor using procedural generation, Rust and Bevy engine
Rust SSR + island-hydration web framework: the umbrella crate with curated re-exports and a target-aware prelude.
An industrial-strength background worker system for rails using RabbitMQ.
Helper for creating standalone ruby scripts with all dependencies.
A Ruby SDK for Kong
A really small state machince for Ruby on Rails
Standalone generator for a lightly configured web_step rich cucumber capybara chromedriver test enviroment: cuke-island <test folder>
This is a game built with Gosu library while writing "Developing Games With Ruby" book. You can get the book at https://leanpub.com/developing-games-with-ruby
Dressing for Prawn
This is a simple text based Game written in Ruby. It allows the user to create a random action that will affect the players health as well as collecting treasures each round. The highest points after x amount of rounds win.
This is a simple text based Game written in Ruby. It allows the user to create a random action that will affect the players health as well as collecting treasures each round. The highest points after x amount of rounds win.
Implemented for academic purpose, Gimuby is also suitable for teaching purpose. As far as we know this implementation of genetic algorithms is the most advanced available in Ruby for itintegrates an implementation of the island model, reusable patterns for user problem composition and optimal configuration genetic algorithm Gimuby contains the implementation of standard genetic algorithm (named population) and distributed genetic algorithm or island model (named archipelago). The presented archipelago are NOT distributed (nor with threads, processes, or physical machines). However they let the user benefits ofthe leverage they represent to obtain a better solution with the same amount of resources spent. Similar to: AI4R, gga4r and darwinning
Split your Rails app into smaller islands
A learning project game, build your own island and unleash the dragons from the dragon shrine!
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