In-browser lightmap/AO baker for react-three-fiber and ThreeJS
PixiJS filter to create a light-map from a texture
An ultra light-weight, nonexhaustive, polyfills library
Extension of Map - adds iterative extensions to Map like map, filter, reduce, sort, etc.
Extension of Map - adds iterative extensions to Map like map, filter, reduce, sort, etc.
A Component Library for Vue.js.
Extension of Map - adds iterative extensions to Map like map, filter, reduce, sort, etc.
base-map
A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!; ands (2016).
A Component Library for Vue.js.
[xAtlas](https://github.com/jpcy/xatlas) + [three.js](https://github.com/mrdoob/three.js): Mesh parameterization / UV unwrapping module for three.js in wasm with webworkers.
xatlas UV atlas generation library compiled to WebAssembly
[<img src="http://sunag.github.io/sea3d/Media/SEA3D-Top-BlackGL.jpg"/>](http://sunag.github.io/sea3d/)
Low-level JavaScript and WebAssembly wrapper for ands/lightmapper.
base-map
A package for light and AO map functionality
base on threejs
lightweight webgl rendering tool
A package for light and AO map functionality
Boilerplate scene for displaying a MagicaVoxel model.
Geohash decode/encoder
Unity MCP Server — Multi-agent MCP server for Unity Editor, designed for Claude Cowork. By AnkleBreaker Studio.
Superset Chart - Commute Navigation with Amap
High-end WebGL renderer for three.js
Light map generator
Lighting plugin for 2D games made in the Bevy engine. This plugin uses the screen space lightmaps technique
Lightmap baker for static 3D geometry in Lunar
A plugin for Bevy w/Nest that interfaces lightmaps from The Lightmapper
Triplanar texture coordinates generator and packer
2d transform propagation and systems for lunar
3d components and systems for lunar — transform hierarchy, camera, mesh, material, lighting
asset system: Handle<T>, AssetServer, async loading, hot-reloading, font/audio/texture loaders
texture atlas: maxrects bin-packing, region lookup, manifest serialization (RON/binary)
core engine: game loop, ECS wiring, plugin system, scenes, hierarchy, error handling
LIF (.li) — lossless image format with planar layout, delta filter, and zstd compression
input subsystem: keyboard, mouse, gamepad via SDL3 (native) or web-sys (WASM)
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