IO primitives for the lightyear networking library
Primitives for deterministic replication (as opposed to state replication) in the lightyear networking library
Server-client networking library for the Bevy game engine with modular architecture
Helper library to use Lightyear with Avian2d
Helper library to use Lightyear with Avian3d
Utilities to run a bevy app on the web
Provides a cross-platform client that can send/receive messages to/from a server, and has a pool of in-scope entities/components that is synced with the server.
A server that uses either UDP or WebRTC communication to send/receive messages to/from connected clients, and syncs registered Entities/Components to clients to whom they are in-scope.
Common functionality shared between naia-server & naia-client crates
Helper library to use Lightyear with Avian
Low-level networking for Bevy
Common harness for the lightyear examples