A crate for finding the line of sight on a 2D grid.
A BFS pathfinder & collision system
An implementation of FlowField (vector field) pathfinding as a plugin to the Bevy game engine
Advanced terrain analysis and DEM processing for OxiGDAL - Derivatives, hydrology, viewshed, and geomorphometry
A fairy chess movegen library that can be easily extended to new chess-adjacent games.
Implements trajectory capabilities for Bevy, crucial for interactive game mechanics like line-of-sight, fog, complex collision, etc.
Implements ray casting capabilities for Bevy, crucial for interactive game mechanics like line-of-sight, fog, complex collision, etc.
Rust bindings for the namigator pathfinding library for World of Warcraft.
Direct bindings for the namigator pathfinding library for World of Warcraft.
A collection of line-drawing algorithms for use in graphics and video games.
Pathfinding and spatial queries on navigation meshes
Open, reproducible PNT-resilience simulator with quantum-sensor performance models
No description provided.
No description provided.