A physics engine with 3D rigid-body dynamics and collision detection (with impulse-based resolution)
A G plugin for PhysX
Copyright (c) 2019 NVIDIA Corporation. All rights reserved.
Javascript/WASM bindings for Nvidia PhysX 5.6.1
To install, use:
Physics system for A-Frame VR, built on Cannon.js & Ammo.js
<div align="center">
<div align="center">
Native Node.js adapters for LSL, XDF, and LabRecorder
Lab Streaming Layer (LSL) bindings for Node
Tree-walking interpreter and virtual clock for the Linden Scripting Language (LSL).
PhysX for JavaScript.
Physics for A-Frame using Nvidia PhysX
NeuroLoop™ – EXG-aware coding agent — run `npx neuroloop` to start
JavaScript 3D Physics for three.js
Multithreaded PhysX simulation for threejs.
Recursive-descent parser for the Linden Scripting Language (LSL).
Building the Galacean ecosystem to support adaption for mini-games, applets, and other multi-platform applications.
TypeScript type definitions for Second Life's SLua runtime
emscripten/WebIDL javascript bindings for Nvidia PhysX
A plugin for hecs that provides physics features via PhysX
Tree-sitter parser for Linden Scripting Language.
Lab Streaming Layer (LSL) plugin for Apache Cordova. Stream physiological biosignal data from mobile devices to LSL-compatible recording software.
Multithreaded PhysX simulation for threejs.