Simple map layer derive crate for [Bevy_Sparse_Tilemap](https://github.com/NoahShomette/bevy_sparse_tilemap)
Many-layered 2D cellular generic map
Bridge layer for OxiGAF: convert checkpoints between GAF, ToRSh, and PyTorch formats
WIP: A fast WebAssembly-based layer for high-performance MapLibre/Mapbox
Core contracts for the IGNI Engine input system. Defines traits for raw input, processing layers, and mapping layers with zero implementation.
Primitive shallow configuration map layering and merging for RustUse
Elicitation-enabled tower shadow crate — MCP tools for middleware, service builders, and tower-http layers
A two-layered map data structure for Rust that tracks current and previous values for each key — with zero-clone, in-place state transitions.
A Bevy plugin for reading the LDtk 2D tile map format.
Lightweight, modular, and extensible RPG game engine 2D, designed for flexibility, portability, and ease of use.
An slippy map viewer for egui applications.
Python/NumPy interop via PyO3 and Arrow/Polars for ferray
library dedicated to generate OSM javascript
Booth poverty map tool API for Layers Of London
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