Modular task switching library suitable for Game AI and Robotics.
The King Machine
Hierarchical state machine
Taven is a lightweight, modular engine for building control-flow systems — behavior trees, state machines, reactive logic pipelines, or anything that can be expressed as nodes and flows.
Support for composing large, interacting, complicated state machines
Minecraft protocol implementation - packet framing, VarInt encoding, and connection state machine
Rust implementation of LocalSend protocol - cross-platform file transfer tool
Modular authentication and authorization for Axum. Typed session state machine, multi-factor authentication (password, TOTP, FIDO2, OAuth/OIDC), Cedar Policy authorization, and deterministic simulation testing.
Modular SIP/RTP communications stack for Rust with Sans-IO state machines
A fast, modular, no_std-friendly, batteries-included library for Game AI written in Rust.
Zero-dependency 256-bit unsigned integer arithmetic for cryptographic applications
A meta package manager
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