Configure, simulate and visualize n-body interactions
A react component that simulates the n-body problem using p5.js
An N-Body system for A-Frame.
A react component that simulates the n-body problem using the Barnes-Hut algorithm and the p5.js library.
No description provided.
A loader to compress css in webpack.
Preprocess html, js and css based off environment configuration
Bun-native metasearch + content-aware fetch/crawl/extract. Static-HTML parsing engine, born-digital PDF text extractor, multi-format content dispatcher (HTML / PDF / JSON / XML / feeds / CSV / text / Markdown / binary), optional headless rendering over Ch
Verify bolthub gateway signatures on your origin server — Express, Fastify, or generic Node.js middleware
generates the options object to request library from a hierarchy of files
Markdown → VMPrint DocumentInput transmuter with literature defaults.
Markdown → VMPrint DocumentInput transmuter with academic defaults.
thin wrapepr of nodemailer
A markdown preprocessor for composable, reusable LLM specs.
Test your webhook endpoint against Kalatori's exact signing and delivery behavior
Facilitates 2D/3D n-body simulations in O(nlogn) time
Physics simulations for Ry-Dit — projectile motion, gravity, N-body simulation
Low-latency OpenMP-style NUMA-aware cross-platform fine-grained parallelism library
Simple, straight forward, easy to use HTTP client.
An optimized framework for n-(hard)-body gravitational simulation
N-body simulation
N-body GPU simulations with rendering
Low-level Rust FFI bindings for the REBOUND N-body simulation C library.
Rust wrapper for the REBOUND N-body simulation library.
A library of Rust macros to encapsulate numbers in measures, provided with units of measurement, allowing any meaningful operation, but statically forbidding meaningless operations with them.
Animation module for RyDit - Easing functions, Squash & Stretch, Disney principles
Core trait and registry for RyDit modules - Android game engine