A struct that maps a range of values to the normalized range [0.0, 1.0]
Creates normal maps from height maps.
FLAME parametric head model — LBS, normal maps, mesh sampling
Bake mesh maps (normal, AO, curvature, position, thickness, height, bent normals, ID) from high-poly to low-poly, on CPU or GPU (wgpu).
Algorithmic texture generator for Bevy.
Advanced terrain splatting for Bevy with support for 256+ materials using texture arrays
Parallax mapping shaders (relief and POM) for the bevy game engine
Map normalized floating-point numbers to/from (un)signed integers
Fourier transform for 2D data such as images
Fourier transform for 2D data such as images
A high-performance, hot-reload graphics engine.
Mesh processing, topology, and geometry algorithms for OxiHuman
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