Forged in Lost Lands is a simple game engine built in Rust that focuses on data control and ease of use
AXON v1.5.1 — first crates.io publication of the AXON language full-stack runtime. Lexer/parser/type-checker/IR generator (re-exported from axon-frontend) plus the native Rust runtime: typed channels (TypedEventBus with QoS×5, π-calculus mobility, capability extrusion via shield D8 — Fase 13.f.2), Free Monad CPS handlers (Fase 2), lease kernel + reconcile loop (Fase 3+5), Epistemic Security Kernel (ESK Fase 6), Trust Types + ReplayLog (Fase 11.a+11.c), Stateful PEM over WebSocket (Fase 11.d), Ontological Tool Synthesis (Fase 11.e), Mobile Typed Channels (Fase 13). Crate publishes as `axon-lang` to mirror the Python PyPI package; library import remains `use axon::*` so existing call sites keep working unchanged.
Rust bindings for the Listen Notes Podcast API
A small crate to preform basic math using dice notation for random numbers
Forge — Internet-native programming language with natural syntax, bytecode VM, and built-in HTTP/database/crypto
The rust language implementation of forge grpc client
Pure-Rust Flash Video (FLV) container demuxer for oxideav
trunk-based development manager
Cloud-optimized GeoTIFF ... Parallel I/O
Pure-Rust RTMP (ingest + push) for oxideav — server accepts publishers, client pushes to remote servers, with a pluggable key-verification hook
A CLI tool for converting, inspecting, and validating configuration files.
Hybrid post-quantum cryptography for KeyLeLuYa
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