object pooling
TypeScript powered set of data structures with the intent of being used in game development.
A thread-safe object pool with automatic return and attach/detach semantics
A thread-safe object pool collection with automatic return and attach/detach semantics.
A thread-safe derivable object pool collection with automatic reusage of objects.
A simple object pool implementation that uses asynchronous synchronization primitives only.
High-performance, thread-safe object pool with async support, circuit breaker, eviction, health monitoring and Prometheus metrics
A collection of object pools, for more efficient dynamic memory allocation
Yet another lock-free object pool, support no_std
Macros for the derivable-object-pool crate
Object size aware object pool.
Optimized object pooling system for Rust
Thread safe object pool
High-performance, lock-free local and concurrent object pool with automated allocation, cleanup, and verification.
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