Object Pooling is a great way to optimize your projects and lower the burden that is placed on the CPU when having to rapidly create and destroy GameObjects.
Some reusable object pooling scripts
High-performance, thread-safe object pool with async support, circuit breaker, eviction, health monitoring and Prometheus metrics
Yet another lock-free object pool, support no_std
A thread-safe derivable object pool collection with automatic reusage of objects.
A thread-safe object pool collection with automatic return and attach/detach semantics.
Atomic computational structures - Option, Result, Vec, HashMap built from nucleus
Rust port of oletools — analysis tools for Microsoft Office files (VBA macros, DDE, OLE objects, RTF exploits)
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