An implementation of the PCG family of random number generators in pure Rust
Selected PCG random number generators
A fast non-cryptographic psudo random number generator
Object-based Discrete-Event Modelling in Rust using async/await
A crate providing newtyped RNGs for integration into Bevy.
A plugin to integrate rand for ECS optimised RNG for the Bevy game engine.
A lightweight, no_std-friendly random number generator backed by Xoshiro256++ with optional Mersenne Twister support.
A derivation engine for L-Systems (ABOP compliant).
A Cargo subcommand for competitive programming.
Fast sequential and parallel in-place shuffling algorithms
A tiny, robust PRNG implementation.
A no_std Bloom filter implementation
No description provided.
No description provided.
No description provided.
No description provided.
No description provided.
No description provided.
No description provided.
No description provided.
No description provided.
No description provided.