sparial octtree quadtree
Sonar/ultrasonic perception pipeline — beam forming, echo detection, spatial mapping
Reaction Diffusion Particle Engine - GPU particle simulations made easy
SIMD math for spatial computing.
A music composition, synthesis, and audio generation library
Sled is an ergonomic rust library that maps out the shape of your LED strips in 2D space to help you create stunning lighting effects.
Optimized kernels from hashing to vectorized or Vulkan shader-based exact matching for near real-time high-throughput high-recall PDQ-based image screening, including a hand-vectorized PDQ variant that prioritizes low latency, high throughput with high statistical compatibility, with options of using AVX2 intrinsics, portable-simd, or AVX512 intrinsics, with no-std and LLVM SafeStack+CFI hardening support.
Lightweight Star Tracker
Partial differential equation solvers for Numra via Method of Lines: heat, advection-diffusion, reaction-diffusion in 1D/2D/3D, Stefan moving-boundary problems.
High-performance Boundary Element Method library for acoustic scattering
High-order FFT on Gauss–Lobatto grids and corresponding high-order solver for Poisson problems.
A safe wrapper around Steam Audio that provides spatial audio capabilities with realistic occlusion, reverb, and HRTF effects, accounting for physical attributes and scene geometry.