PIECS is an entity component system with some batteries included
## A functional typescript ECS
TypeScript-first archetype ECS with TypedArray SoA, SAB-ready snapshot transport, and AI-readable docs.
Random Linear Network Coding
A fairy chess movegen library that can be easily extended to new chess-adjacent games.
Generate, count, and sample chess back-rank arrangements under composable constraints (Chess960, Chess2880, custom presets)
A small example before developing computer chess and computer shogi. Come see the repository.
Chess turn engine library with all chess rules implemented. Can be used to implement a chess game.
A tetromino stacker engine with goals of being featureful, efficient and elegant.
Taikyoku Shogi engine — the largest known shogi variant (36x36 board, 804 pieces, 209 piece types)
Purely functional (immutable) implementation of Piece Tree, inspired by fredbuf
Random Linear Network Coding over GF(2^8), built on comp-cat-rs
macro 1.1 for type_level values and users of them.
macros 1.1 derive macros for type-level values and users of them.
Crate for using type-level values and functions.
Munging English names
An image generator for Shogi's pieces (it's "ko-ma" in Japanese) for Ruby by cairo.
Securely encode and decode short pieces of arbitrary binary data in URLs.
For parsing people's fullname into pieces(prefix/first/middle/last/suffix)
Determines important terms within a given piece of content. It uses linguistic tools such as Parts-Of-Speech (POS) and some simple statistical analysis to determine the terms and their strength.
Split xml files into smaller pieces.
Temporary disable stdout/stderr while you execute a piece of code
Language detection library for Ruby
Various bits and pieces for a rails project
A frontend stack for pieces gem
Tiny and fast RPC client for Ruby to call Clojure code
http://firedev.com