Generate random HSL/HSLA colors with configurable ranges.
Unified random color generation across color spaces.
Color conversion strategy and helpers for rand_color workspace.
An RNG that generates 'random' numbers copied from a given buffer. INTENDED FOR TESTING AND FUZZING ONLY!!
Convert and manage colors with a focus on correctness, flexibility and ease of use.
A very simple mock json tool
Pure Rust brush engine inspired by libmypaint (umbrella crate)
libmypaint `.myb` JSON read/write for hokusai
Pure Rust brush engine inspired by libmypaint — core types and stroke engine
In-memory HashMap-backed TiledSurface for hokusai (reference impl)
Flatten a hokusai TiledSurface into a tiny-skia Pixmap
wasm-bindgen bindings for the hokusai brush engine