Selected PCG random number generators
An implementation of the PCG family of random number generators in pure Rust
A fast non-cryptographic psudo random number generator
Object-based Discrete-Event Modelling in Rust using async/await
A crate providing newtyped RNGs for integration into Bevy.
A plugin to integrate rand for ECS optimised RNG for the Bevy game engine.
A lightweight, no_std-friendly random number generator backed by Xoshiro256++ with optional Mersenne Twister support.
A derivation engine for L-Systems (ABOP compliant).
A Cargo subcommand for competitive programming.
Fast sequential and parallel in-place shuffling algorithms
A tiny, robust PRNG implementation.
A no_std Bloom filter implementation