A high-performance, precise rate limiter using tokio channels and atomic operations
A trusty priority queue server built with Rust
High-performance, thread-safe object pool with async support, circuit breaker, eviction, health monitoring and Prometheus metrics
Toolkit for game-building in Rust: cards, dice, dominos, grids, spinners, refillable pools, metered resources, and ordering helpers.
Zero-dependency, zero-allocation, lock-free token bucket rate limiter for Rust (std + no_std).
Tokio async adapter for firq-core
Core multi-tenant scheduler with DRR fairness, deadlines, and backpressure
Tower middleware integration for Firq scheduling
Clock-agnostic token-bucket rate limiter with retry-after. no_std and zero-dependency.
Asynchronously speed-limiting multiple byte streams
Circuit breakers, rate limiting, and retry mechanisms for Revoke framework
ggen is a deterministic, language-agnostic code generation framework that treats software artifacts as projections of knowledge graphs.