Standard component catalog for Reflow — procedural, media, GPU, animation, I/O, and stream actors.
The public Rust runtime crate for building and running Reflow graph workflows.
Actor trait, message types, ports, state, and stream handles for the Reflow runtime.
Pure-Rust DSP primitives for Reflow audio/signal processing actors. Wasm-safe.
Pure-Rust pixel operations for Reflow image/video processing actors. Wasm-safe.
Reusable Reflow graph packages for higher-level CV/ML/media workflows.
Content-addressed asset database conventions for Reflow workflows.
2D vector graphics primitives for Reflow — paths, shapes, boolean ops, rasterization.
Graph data structures for Reflow — nodes, edges, IIPs, exports, and analysis.
Shader graph IR and WGSL material code generation for Reflow.
C ABI bindings for the Reflow runtime — the shared native surface consumed by Go (cgo), Kotlin/Java (JNI), and other non-Rust callers.
Generated API-service actor catalog for Reflow — thousands of actors across ~90 third-party services.