SDF IR, primitives, operations, and WGSL code generation for Reflow procedural rendering.
Shader graph IR and WGSL material code generation for Reflow.
The public Rust runtime crate for building and running Reflow graph workflows.
2D vector graphics primitives for Reflow — paths, shapes, boolean ops, rasterization.
Standard component catalog for Reflow — procedural, media, GPU, animation, I/O, and stream actors.