JavaScript 3D physics engine.
Tiny 2D quadtree for per-frame rebuild collision broadphase. Insert AABBs, retrieve candidates, clear. Caller does precise hit-testing. Designed for PixiJS games with 500–10,000 active entities.
a 3d physics library for games and simulations
Synchronized version Ammo physical library
Spatial math and geometry kernel for TypeScript game and editor runtimes.
2d javascript physics engine
A high-performance, lightweight 2D physics engine designed for modern web applications. VeloShift provides a robust foundation for simulating Newtonian mechanics, collisions, and rotational dynamics in a purely ESM-driven TypeScript environment.
A TypeScript physics engine for 2D Space.
Lightweight, AI-Native 2D Game Engine for TypeScript/Next.js
Tiny runtime-scoped game playground toolkit.
simple game physics lib
JavaScript 3D physics engine.
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.
High-performance 2D rigid body physics engine — sequential impulse solver, dynamic BVH broadphase, GJK/EPA, joints, force fields, sleeping
Deterministic 3D world systems in the browser.