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MMORPG library based on the concepts of open tibia written in rust and bevy.
Provides specialized pathfinding functionalities for Bevy 2D, essential for dynamic navigation and movement within games.
Implements ray casting capabilities for Bevy, crucial for interactive game mechanics like line-of-sight, fog, complex collision, etc.
Implements trajectory capabilities for Bevy, crucial for interactive game mechanics like line-of-sight, fog, complex collision, etc.
CLI for managing assets from the Tibia client for Ryot.
Specializes in managing and integrating Tibia-specific legacy assets, tailored for games inspired by the classic Tibia.
Core functionality crate for the Ryot framework, housing essential components and systems foundational to game development.
Provide derive implementations for RyOT framework
Internal utilities and foundational elements for use within the Ryot framework, supporting cross-crate functionality.
General utilities and helpers for the Ryot framework, supporting a wide range of common game development tasks.
Manages asset loading and processing, offering robust tools for efficient game resource management.
Focuses on sprite management, handling animations and graphical representations for dynamic visual content in games.
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