Core functionality crate for the Ryot framework, housing essential components and systems foundational to game development.
Implements ray casting capabilities for Bevy, crucial for interactive game mechanics like line-of-sight, fog, complex collision, etc.
Implements trajectory capabilities for Bevy, crucial for interactive game mechanics like line-of-sight, fog, complex collision, etc.
Provides specialized pathfinding functionalities for Bevy 2D, essential for dynamic navigation and movement within games.
Specializes in managing and integrating Tibia-specific legacy assets, tailored for games inspired by the classic Tibia.
Background task processing for rust using apalis and sqlite
Simple, extensible and multithreaded background task processing for Rust