General utilities and helpers for the Ryot framework, supporting a wide range of common game development tasks.
Implements ray casting capabilities for Bevy, crucial for interactive game mechanics like line-of-sight, fog, complex collision, etc.
Implements trajectory capabilities for Bevy, crucial for interactive game mechanics like line-of-sight, fog, complex collision, etc.
Internal utilities and foundational elements for use within the Ryot framework, supporting cross-crate functionality.
Provides specialized pathfinding functionalities for Bevy 2D, essential for dynamic navigation and movement within games.
MMORPG library based on the concepts of open tibia written in rust and bevy.
CLI for managing assets from the Tibia client for Ryot.
Simple, extensible and multithreaded background task processing for Rust