Component-based state machine plugin for Bevy. Useful for AI, player state, and other entities that occupy various states.
Bevy plugin that does navmesh generation, pathfinding, and navigation for tilemaps. Navmesh generation is available without Bevy dependency.
Bevy plugin for limited color palette pixel art games
Behavior tree plugin for Bevy.
A game framework designed specifically for Deltarune / Undertale fangames.
Interoperability traits for Bevy components
Helper `SystemParam` for when you have a resource containing a handle
Create Bevy plugins from functions
Atomically swappable Arc
Atomically swappable Arc
Automatic property based testing with shrinking.
A macro attribute for quickcheck.