prelude.ls is a functionally oriented utility library. It is powerful and flexible. Almost all of its functions are curried. It is written in, and is the recommended base library for, LiveScript.
* implements render engine's interface with WebGPU/WebGL
Various utilities related to Three.js
Extend Three.js standard materials with your own shaders!
Fast, fault-tolerant, cross-platform, disk-based, data-agnostic, content-addressable cache.
An extremely fast directory and filename linter
WGSL Parser and Reflection library
Shader module system for luma.gl
Shader magic for modern frontends
A minimal library for executing processes in Node
WebGL shader wrapper
A simple state manager for local storage in React applications.
Determine if your dependency graph's stated "engines" criteria is met.
injects a #define statement into a shader source
Formats a webgl glsl compiler error.
A node.js-style module system for GLSL!
Extract a shader's name from its source
Secure localStorage/sessionStorage data with high level of encryption and data compression
Shader components based on glslify
Programmatic api for `npm org` commands
npm Team management APIs
Portable Shell Commands for Node
Create a darker or lighter shade of a hex color.
Core implementation of gl-shader without parser dependencies