A simple implementation of wave-function collapse for procedural generation
A simple library which lets a user to use a tiled Wave Function Collapse algorithm implementation
A simpler Wave Function Collapse tool which uses YAML and an image and as input.
Small library for Wave Function Collapse on Tile-based maps, using the `wfc` crate. Provides Tiled integration.
A modular procedural generation engine for terrain, dungeons, and maps
Lightweight 2D tilemap generation with Wave Function Collapse / Model Synthesis for Bevy
A crate to easen functional programming in rust by facilitating the creating composition of Iterator methods and anonymous Iterators—all without writing any trait or struct, without macros or unsafe code.
Create patterns for wfc using image files
Lightweight 2D tilemap generation with Wave Function Collapse / Model Synthesis for Bevy
Bevy plugins for 2D & 3D procedural generation with WFC/Model synthesis
2D & 3D procedural generation with WFC/Model synthesis