An implementation of the Threes! game algorithm, as best as I could figure it out
A tool that attempts to find an optimal algorithm for playing Threes! by simulating millions of games (using threes_simulator) and searching for the best set of weights for a variety of algorithms that calculate a score for a board state
A small wrapper for some Rng implementation details so they can be abstracted away from threes_simulator and threes_solver
A Rust library for colorimetry, color space conversions, and color manipulation.
Ket Bitwise Simulator
AXON — the formal cognitive language: a deterministic, proof-carrying AI runtime. Native Rust lexer/parser/type-checker/IR generator (re-exported from axon-frontend) plus the runtime: typed channels (π-calculus mobility, capability extrusion), algebraic effects via Free Monad CPS handlers, lease kernel + reconcile loop, the Epistemic Security Kernel, Trust Types, Proof-Carrying Code (independently verifiable proof objects), and the closed-catalog extension mechanism. Crate publishes as `axon-lang`; library import is `use axon::*` so existing call sites keep working unchanged.
The autonomous, self-improving AI agent. Single Rust binary. Every channel. Install with: cargo install opencrabs
A highly parallel Perl 5 interpreter written in Rust
Binary that integrates XLS capabilities into a driver program
A 3D rendering and simulation engine built in Rust using wgpu for graphics rendering and winit for windowing, supporting both CPU and GPU-based simulations with real-time visualization
QuEST simulator backend for qoqo quantum computing toolkit
Bindings to the QuEST quantum computer simulator C library