Auto-generated Space Engineers data structures (codegen output)
Rust data structures and serialization for Space Engineers
Senior SysAdmin, Network Admin, Data Analyst, and Software Engineer living in your terminal. A high-precision local AI agent harness for LM Studio, Ollama, and other local OpenAI-compatible runtimes that runs 100% on your own silicon. Reads repos, edits files, runs builds, inspects full network state and workstation telemetry, and runs real Python/JS for data analysis.
Raw bindings to the multimedia VideoProcessingEngine (video_processing / image_processing) on OpenHarmony
Bindings to the native API of OpenHarmony OS
A small, pure-Rust embeddable vector store: brute-force cosine search over a single append-only file. No FFI, no C, no SQL; anyhow its only dependency.
Safe Rust bindings for the NeuG C++ graph database engine
Idiomatic Rust wrappers for the NVIDIA CUDA stack (Driver API, Runtime API, NVRTC, cuBLAS, cuDNN, NCCL, NVML, ...). Umbrella crate.
A safe, idiomatic Rust API for 2D polygon boolean clipping (intersection, union, difference, XOR), offsetting (inflate/deflate), Minkowski sum/difference, simplification, area, and point-in-polygon, on top of Clipper2.
The autonomous, self-improving AI agent. Single Rust binary. Every channel. Install with: cargo install opencrabs
Connector support for the Feldera streaming engine
Fixed-point decimal with fixed precision and scale
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