Perspective projection of a spinning cube, using just ASCII characters.
Parallax mapping shaders (relief and POM) for the bevy game engine
The Godot game engine's gdnative bindings.
An ECS-driven physics engine for the Bevy game engine
An ECS-driven physics engine for the Bevy game engine
Platform-agnostic OpenGL terminal renderer using glow
Core data structures and binary serialization for the beamterm WebGL terminal renderer
Native font rasterization for beamterm using swash + fontdb
High-performance WebGL2 terminal renderer for beamterm, targeting sub-millisecond render times in web browsers
Unicode character classification utilities for beamterm
Create a cube with a meaning in no time
A developer-friendly, high-performance 3D rendering engine written in Rust.