Derive macros for bevy_map_editor entity spawning
Runtime map rendering via bevy_ecs_tilemap for bevy_map_editor
musi_lili is a retro game engine for GB styled games written in Rust. Inspired by pico8.
Animation and sprite types for bevy_map_editor
A Pico-8 compatibility layer for Bevy
A small 2D Map library for console games in Rust.
Derive macros for fast summing of error types into error enum.
Open source fantasy console in Rust
Generic TUI raycasting engine — grid maps, DDA walls, floors/ceilings, sprites
A Bevy plugin for loading Sprite Fusion tilemap exports
Specializes in managing and integrating Tibia-specific legacy assets, tailored for games inspired by the classic Tibia.
Detect regular tile grids in images (sprite sheets, tile atlases, game maps) and recover the tileset, via 1D autocorrelation.
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