React components for Arqel Workflow — StateTransition pill, transitions list, history timeline.
mixin to declare state transition methods like start & stop
Beacon Chain state transition function and utils
Transport infrastructure — base class, channel types, message vocabulary, and client utilities for @kyneta/exchange
Finite State machine for Node with basic features
Beacon Chain state transition function and utils
Provides core App functionality for Sciurus Engine
Synchronized Network Accounting Protocol
typescript statemachine
Synchronized Network Accounting Protocol
Finite state machines for Sciurus
Iced-first animation primitives.
The main loop of a game engine.
A stack-based state machine with update functions.
rUv Neural — Cognitive state classification and BCI decoding from neural topology embeddings
Procedural macros to facilitate enum usage, such as when delegating implementations, extracting variant types, or creating enum tables.
Rollback safe utilities and abstractions for Bevy
State store for Common Agent Runtime
A collection of common utilities and types for the DiiDi project.
A flexible `bevy_state` alternative
Graph model, traits, and GraphML I/O shared by srcgraph metric crates
Basic state management for the ggez game framework.
No description provided.
No description provided.