This is a hardware simulation framework inspired by SystemC for Rust. It features multithreading with a sender-receiver architecture, 4-state logic types, and logging functionality.
A comprehensive Rust library for analyzing system capabilities, workload requirements, and optimal resource allocation
A macro for making bevy system queries more convenient
Pure Rust LZ4 library
RPS - Rust Page System, Is a small, opinionated page/state management system built with Rust and SDL3.
A pure Rust design system for Dioxus with Atomic Design principles
Entity Component System (ECS), using only zero-cost abstractions
Build scripts for: ZeroECS: an Entity Component System (ECS), using only zero-cost abstractions
Procedural macros for Build scripts for: ZeroECS: an Entity Component System (ECS), using only zero-cost abstractions
A system monitoring tool built in Rust
A lightning-fast Rust-based system information tool with ASCII art logos
Fast, minimal & Rust-powered system fetcher
No description provided.
No description provided.
No description provided.
No description provided.
No description provided.
No description provided.
No description provided.
No description provided.
No description provided.
No description provided.