A tool that attempts to find an optimal algorithm for playing Threes! by simulating millions of games (using threes_simulator) and searching for the best set of weights for a variety of algorithms that calculate a score for a board state
A small wrapper for some Rng implementation details so they can be abstracted away from threes_simulator and threes_solver
Tide max flow algorithm — a push-pull-relabel variant with O(1) array-based data structures
An implementation of the Threes! game algorithm, as best as I could figure it out
Fast memory-efficient solver for sparse generalized linear models
Optimization solvers and implicit differentiation for echidna
Binary that integrates XLS capabilities into a driver program
rustgym solutions
Multi-domain fixed-point arithmetic with geometric extension: Lie groups, manifolds, ODE solvers, tensors, fiber bundles — zero-float, 0 ULP transcendentals
Minimal no_std rust port of Freescale/NXP magcal.c
Fixed-point financial math for Solana. Black-Scholes, Greeks, IV, NIG pricing, pool math — pure integer arithmetic, no_std, zero dependencies.
FFI-free Rust implementation of LIBSVM-compatible SVM training and prediction