Hardware-based tick counters for high-precision benchmarks
A Frames Per Second (FPS) counter
Cost-model calibration tool for Keleusma. Measures pipelined cycles per opcode on a host CPU and emits a CostModel implementation suitable for the runtime's WCET analysis.
A high-performance, archetype-based Entity Component System (ECS) written in Rust.
Cross-platform cycle tick counter with runtime auto-selection
High-performance, schema-agnostic, backend-agnostic event bus
High-performance, schema-agnostic, backend-agnostic event bus
Time-based operators extending fluxion-stream with monotonic timestamps
Device drivers for RuVix Cognition Kernel (ADR-087)
A Rust crate that implements a frame-rate-independent game loop.
A community rust wrapper around the EODHD API
The simpliest async executor without heap memory allocation